RULES AND REGULATIONS

  1. GENERAL

1.1 ADMINISTRATION AND ANNOUNCEMENTS

Everybody who is authorized by Ragnarok to administrate the competition based on its rules and regulations will be called an "admin" in the following, the collectivity of all admins will be called the "administration".

1.2 PARTICIPANTS AND TEAMS

1.2.1 Every real person - unless officially banned - with a valid steam account is allowed to participate in the competition and will be called "participant" in the following. Participants joining a team in order to fulfill the minimum required amount of team members will be called a "team" in the tourney.

1.2.2 Since this tournament is meant for Indian teams, a team should have a majority of Indian players i.e. 3/5 PEOPLE SHOULD BE INDIAN.

1.3 COMMITMENTS

1.3.1 By attending the competition participants acknowledge without limitation to comply with the rules and regulations, official announcement, and with the statements and decisions made by the admins.

1.3.2 Every participant acknowledges the right for the administration to modify the rules and regulations for adjustments at any time without notice.

1.3.3 Every participant has to show the needed respect towards admins and other participants. Insults and unfair or disrespectful behavior towards anyone are not tolerated and will be punished.

1.3.4 Every participant must always have the newest version of Steam and Dota 2 installed and has to check for updates in time before each match. Unless a new version comes out right before the match, patching is not a valid reason to delay it.

1.3.5 Every team accepts the official schedule of the competition and declares its ability to be available during these times.

1.3.6 Every team and participant has to try to win every game at every stage of the competition. Purposefully losing for any reason is strictly forbidden.

  1. TEAMS AND PLAYERS

2.1 TEAM SIZE

A Team has to consist of five participants. Those persons will be called "team members" or "members" of the team in the tourney.

2.2 REGISTRATION

2.2.1 In order to sign up for the competition, a team has to fulfil all requirements the tournament platform forces.

2.3 LINE-UP CHANGES

2.3.1 Team members can be removed or added during the competition as long as the minimum team requirements are met at all times. There might be additional restrictions to this rule in specific competitions.

2.3.2 If another team member than before should be declared leader of a team, this has to either be set by the old leader himself in the team management, or be requested by at least four of the team members.

2.4 STAND-INS

2.4.1 Besides the official members, a team has the right to use up to TWO people as substitutes for a match, if this person meets the following requirement: He is not member of another team or has played a game for another team within the competition. This person will be called "stand-in" in the tourney.

  1. SCHEDULE

3.1 MATCH TIMES

3.1.1 The official schedule of the competition shall be updated in the website once the registration has closed. This schedule includes the date of each match or of each round.

3.1.2 On the match date teams will be allowed a time slot depending on whether it’s a weekend or a weekday.

3.1.3 The time slot can be decided by the captains of the two teams participating in the match. Captains will be notified of their match date at least 3 days prior to the match. They are then allowed to discuss and suggest a suitable time for their match within the specified time. This time slot is to be notified to the admin at least one day before the match date.

3.1.4 If both teams fail to agree on a fixed match time, the match time will be decided by the admin.

3.2 RESCHEDULING

3.2.1 The change of a match time is only possible under exceptional circumstances and has to be confirmed by the administration.

3.2.2 EACH TEAM WILL BE ALLOWED TO RESCHEDULE ONE MATCH IN GROUP STAGES AND ONCE IN MAIN EVENT.

3.3 PUNCTUALITY

3.3.1 If one team has not shown any sign of activity (that includes: No team member wrote a match comment, no team member has joined the lobby, all other attempts to contact the team failed) until 15 minutes after the match time, a default win should be requested by the other team. The default win for such games will be confirmed by an admin under normal circumstances.

3.3.2 If one team is not ready to start the match (but has shown activity) until 30 minutes after the match time, a default win should be requested by the other team. The default win for such games will be confirmed by an admin under normal circumstances.

3.3.2 If both the teams are not ready by 15 minutes after the match time, the admins have the authority to declare both teams to have lost the match.

  1. HOSTING AND SETTINGS

4.1 LOBBY HOSTING

4.1.1 An admin will create a lobby for each match 10 minutes before match time.

4.1.2 If the lobby is not created at match time, the team that is listed first on the match schedule is expected to host the lobby and send the password directly to the other team.

4.1.3 If the lobby is not created 10 minutes after match time, the team that is listed second on the match schedule is expected to host the lobby and send the password directly to the other team.

4.1.4 In case of one of the teams creating the lobby, they are required to inform the administration before the match starts.

4.1.5 All lobbies will be hosted in the Sea or Indian Server based on the convenience.

4.2 SPECTATORS

4.2.1 Every person is allowed to join the game as a broadcaster or unassigned player, if both teams allow it. If one team asks a spectator to leave before or during the game, he has to do that immediately.

4.2.2 Official broadcasters and anyone authorized by a admin, has the right to spectate any game without the agreement of the teams.

4.3 SIDES AND DRAFTING ORDER

4.3.1The side and drafting order of each game are decided by coin toss. The winner can choose either the side or drafting order.

4.3.2 Best of three (or three games series): Game 2 side or drafting order can be decided by the team which lost the coin toss. In game 3, the team which won the coin toss gets to choose side or drafting order.

4.4 GAME SETTINGS

GAME MODE - Captains Mode

LOBBY PASSWORD - see 4.1

STARTING TEAM - see 4.3

PENALTY-RADIANT - None, unless stated otherwise by an admin

PENALTY-DIRE - None, unless stated otherwise by an admin

SERIES TYPE - As decided by the admin.

Enable cheats - No

Fill empty slots with bots - No

All Chat - Yes

BOT DIFFICULTY - free choice

VERSION - Tournament

SPECTATORS - Enabled

DOTA TV DELAY - 2 minutes

4.4.1 In case of one of the team’s starting the match, they will have to use these settings. Any match played with different settings than the above mentioned, will be voided, unless it was validated by an admin earlier.

  1. DURING A GAME

5.1 PICKS AND BANS

The hero pool always consists of all heroes the game mode allows and might therefore change several times during the competition. The game must not be paused during the draft, unless a drafter disconnects.

5.2 PAUSES

Each team has the right to pause the game for an acceptable duration, if a player announces it at least three seconds in advance and calls a coherent reason (exception: not necessary, if someone disconnects). The game must not be resumed before both teams agree with it. The maximum pause time allowed for a team is 20 MINUTES. When the number or the duration of breaks becomes too high or long, the administration may force the continuation of the game.

5.3 DISCONNECTS AND RECONNECTS

If a player disconnects, the game is to be paused instantly. Everyone has up to ten minutes to reconnect to the game (if the same person disconnects more than once, all times get added up). If this time is passed, the opposing team may continue the game, unless an admin demands the opposite. The affected player is in this case still allowed to rejoin later on.

5.4 BROADCASTING

5.4.1 Every authorized spectator (according to 4.2) inside the game is allowed to provide a video stream with a delay of at least two minutes.

5.4.2 The players are not allowed to watch or listen to any of these video streams at any time during their match. Furthermore they are not allowed to provide a stream themselves, unless approved by an admin.

5.5 BUGS

If any serious bugs occur, the game has to be paused immediately and the administration decides how to continue. Abusing a bug is forbidden.

5.6 TOOLS / HACKS

The usage of any Dota-related tool aside from Steam and Dota 2 during a match is strictly forbidden.

5.7 ENDING

5.7.1 A game is finished, when an Ancient is destroyed, when the majority of a team leaves on purpose, or when the administration decides on it. (note: A game is not forfeited, when a player types "gg" or "ff". Always wait for the ancient to be destroyed!)

5.7.2 If an admin/referee is not spectating the match, both the teams are expected to submit a screenshot of the match result to the administration as soon as the match is finished.

  1. RULE VIOLATION AND PUNISHMENT

6.1 BREAKING OF THE RULES OR IGNORING THE ORDER OF AN ADMIN MAY RESULT IN A PUNISHMENT FOR A WHOLE TEAM OR A SPECIFIC PLAYER. TYPE AND AMOUNT IS CHOSEN BY A ADMIN.

6.2. POSSIBLE TEAM PUNISHMENTS

Default Loss for one game

Default Loss for the whole match

Time Penalty for the next draft

Score Reduction (during a group stage)

Temporary or permanent ban from the competition

6.3. POSSIBLE PLAYER PUNISHMENTS

Temporary ban from the competition Permanent ban from the competition

6.4 IN CASE ONE OF THE PLAYERS IS BANNED, THE TEAM MAY CONTINUE IN THE TOURNAMENT IF THEY HAVE REGISTERED A STANDBY.

6.5 IF ANY TEAM HAS LESS THAN 5 UNBANNED MEMBERS AT ANY TIME IN THE TOURNAMENT, THE ADMINS HAVE THE RIGHT TO DISQUALIFY THEM IMMEDIATELY.

  1. PRIZE MONEY DISTRIBUTION

7.1 The prize money will only be transferred to the team leader. The team leader has to make sure every member of his team will get his adequate percentage of the prize money. For more details, contact the administration.